You Wake Up in Your Cabin is a game about a survivor that is partially guilty for causing a climate disaster that submerged most of the world. 


The story revolves around a nameless protagonist that has been stranded for thirteen days. With only a diary, a radio that doesn’t seem to work, a fishing rod that can’t catch fish, and their dog, the protagonist doesn’t have much to look forward to. At the same time, they show reflections surrounding their guilt and perhaps even their complicitness regarding the world’s current situation. 

During the day, while attempting to fish, the protagonist comes across a message in a bottle signaling the existence of a working transmission radio frequency... What ensues are a series of interactions and choices that reveal the protagonist’s constant struggles with what they have done in the past. While they can make several choices regarding how they interact with the world, ultimately, they must struggle with the notion of whether they are capable, or even deserving, of living.

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